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The complete guide to blender graphics : computer modeling & animation / John M. Blain.

By: Material type: TextPublication details: Boca Raton : Taylor & Francis, c2016.Edition: Third editionDescription: xxi, 599 pages : illustrations ; 24 cmISBN:
  • 9781498746458
Subject(s): DDC classification:
  • c2016.
Summary: Contents: The blender interface. -- Navigation. -- Creating and editing objects. -- Materials. -- Textures. -- World settings. -- Lighting and cameras. -- Rendering and ray tracing. -- Animation basics. -- 3D text. -- Nurbs and metashapes. -- Modifiers. -- Particle systems. -- Child/parent relationships and constraints. -- Armatures. -- Shape key and action editions. -- Fluid simulation. -- Nodes. -- Cycles render. -- The blender game engine. -- The video sequence editor: making a movie. -- Drivers. -- Installing add-ons.
Item type: Book
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Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Book DSSC LEARNING RESOURCE CENTER Circulation TPS (Browse shelf(Opens below)) Available 007949
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Includes bibliographical references and index.

Contents: The blender interface. -- Navigation. -- Creating and editing objects. -- Materials. -- Textures. -- World settings. -- Lighting and cameras. -- Rendering and ray tracing. -- Animation basics. -- 3D text. -- Nurbs and metashapes. -- Modifiers. -- Particle systems. -- Child/parent relationships and constraints. -- Armatures. -- Shape key and action editions. -- Fluid simulation. -- Nodes. -- Cycles render. -- The blender game engine. -- The video sequence editor: making a movie. -- Drivers. -- Installing add-ons.

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