The complete guide to blender graphics :
Blain, John M.
The complete guide to blender graphics : computer modeling & animation / John M. Blain. - Third edition. - Boca Raton : Taylor & Francis, c2016. - xxi, 599 pages : illustrations ; 24 cm.
Includes bibliographical references and index.
Contents: The blender interface. -- Navigation. -- Creating and editing objects. -- Materials. -- Textures. -- World settings. -- Lighting and cameras. -- Rendering and ray tracing. -- Animation basics. -- 3D text. -- Nurbs and metashapes. -- Modifiers. -- Particle systems. -- Child/parent relationships and constraints. -- Armatures. -- Shape key and action editions. -- Fluid simulation. -- Nodes. -- Cycles render. -- The blender game engine. -- The video sequence editor: making a movie. -- Drivers. -- Installing add-ons.
9781498746458
--LCSH : computer animation.--Three- dimensional display systems.--Computer graphics.--Blender (computer file).
/ c2016.
The complete guide to blender graphics : computer modeling & animation / John M. Blain. - Third edition. - Boca Raton : Taylor & Francis, c2016. - xxi, 599 pages : illustrations ; 24 cm.
Includes bibliographical references and index.
Contents: The blender interface. -- Navigation. -- Creating and editing objects. -- Materials. -- Textures. -- World settings. -- Lighting and cameras. -- Rendering and ray tracing. -- Animation basics. -- 3D text. -- Nurbs and metashapes. -- Modifiers. -- Particle systems. -- Child/parent relationships and constraints. -- Armatures. -- Shape key and action editions. -- Fluid simulation. -- Nodes. -- Cycles render. -- The blender game engine. -- The video sequence editor: making a movie. -- Drivers. -- Installing add-ons.
9781498746458
--LCSH : computer animation.--Three- dimensional display systems.--Computer graphics.--Blender (computer file).
/ c2016.