000 01274nam a22002177a 4500
008 170201b xxu||||| |||| 00| 0 eng d
020 _a9781498746458
082 _bc2016.
100 _97905
_aBlain, John M.
245 _aThe complete guide to blender graphics :
_bcomputer modeling & animation /
_cJohn M. Blain.
250 _aThird
_bedition.
260 _aBoca Raton :
_bTaylor & Francis,
_cc2016.
300 _axxi, 599 pages :
_billustrations ;
_c24 cm.
500 _aIncludes bibliographical references and index.
520 _aContents: The blender interface. -- Navigation. -- Creating and editing objects. -- Materials. -- Textures. -- World settings. -- Lighting and cameras. -- Rendering and ray tracing. -- Animation basics. -- 3D text. -- Nurbs and metashapes. -- Modifiers. -- Particle systems. -- Child/parent relationships and constraints. -- Armatures. -- Shape key and action editions. -- Fluid simulation. -- Nodes. -- Cycles render. -- The blender game engine. -- The video sequence editor: making a movie. -- Drivers. -- Installing add-ons.
650 _97906
_xLCSH : computer animation.
650 _97907
_vThree- dimensional display systems.
650 _97908
_xComputer graphics.
650 _97909
_xBlender (computer file).
942 _2ddc
_cBK
999 _c5739
_d5739