000 01578cam a2200361 a 4500
001 21837395
003 OSt
005 20260922091841.0
008 201211s2021 vaua b 001 0 eng d
010 _a 2020951967
020 _a9781683926276
_q(paperback)
035 _a21837395
035 _a(OCoLC)1287663606
040 _aSIITE
_beng
_cDSSC
_dOCLCQ
_dOCLCF
_dSAD
_dDLC
042 _alccopycat
082 _aCir./794.81526/P238/2021
100 _aParker, James R.
_913630
245 1 0 _aGame development using Python /
_cJames R. Parker.
250 _aSecond edition.
260 _aDulles, Virginia :
_bMercury Learning and Information,
_c2021
300 _axiv, 338 pages :
_billustrations ;
_c23 cm +
_e1 CD-ROM (4 3/4 in.)
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes index.
505 0 _aGames -- Introduction to how games work -- Graphics and images -- The game loop -- Game AI: collisions -- Navigation and control -- Sound -- C2H6O jet boat race -- Animation -- C2H6O-final steps -- Networking -- Card games -- Platformers: methods for building a side-scrolling game.
650 0 _aVideo games
_xProgramming.
650 0 _aPython (Computer program language)
906 _a7
_bcbc
_ccopycat
_d2
_encip
_f20
_gy-gencatlg
942 _2ddc
_cCIR
999 _c10372
_d10372