| 000 | 01578cam a2200361 a 4500 | ||
|---|---|---|---|
| 001 | 21837395 | ||
| 003 | OSt | ||
| 005 | 20260922091841.0 | ||
| 008 | 201211s2021 vaua b 001 0 eng d | ||
| 010 | _a 2020951967 | ||
| 020 |
_a9781683926276 _q(paperback) |
||
| 035 | _a21837395 | ||
| 035 | _a(OCoLC)1287663606 | ||
| 040 |
_aSIITE _beng _cDSSC _dOCLCQ _dOCLCF _dSAD _dDLC |
||
| 042 | _alccopycat | ||
| 082 | _aCir./794.81526/P238/2021 | ||
| 100 |
_aParker, James R. _913630 |
||
| 245 | 1 | 0 |
_aGame development using Python / _cJames R. Parker. |
| 250 | _aSecond edition. | ||
| 260 |
_aDulles, Virginia : _bMercury Learning and Information, _c2021 |
||
| 300 |
_axiv, 338 pages : _billustrations ; _c23 cm + _e1 CD-ROM (4 3/4 in.) |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
||
| 504 | _aIncludes index. | ||
| 505 | 0 | _aGames -- Introduction to how games work -- Graphics and images -- The game loop -- Game AI: collisions -- Navigation and control -- Sound -- C2H6O jet boat race -- Animation -- C2H6O-final steps -- Networking -- Card games -- Platformers: methods for building a side-scrolling game. | |
| 650 | 0 |
_aVideo games _xProgramming. |
|
| 650 | 0 | _aPython (Computer program language) | |
| 906 |
_a7 _bcbc _ccopycat _d2 _encip _f20 _gy-gencatlg |
||
| 942 |
_2ddc _cCIR |
||
| 999 |
_c10372 _d10372 |
||