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  <titleInfo>
    <title>Game development using Python</title>
  </titleInfo>
  <name type="personal">
    <namePart>Parker, James R.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">vau</placeTerm>
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    <place>
      <placeTerm type="text">Dulles, Virginia</placeTerm>
    </place>
    <publisher>Mercury Learning and Information</publisher>
    <dateIssued>2021</dateIssued>
    <edition>Second edition.</edition>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>xiv, 338 pages : illustrations ; 23 cm + 1 CD-ROM (4 3/4 in.)</extent>
  </physicalDescription>
  <tableOfContents>Games -- Introduction to how games work -- Graphics and images -- The game loop -- Game AI: collisions -- Navigation and control -- Sound -- C2H6O jet boat race -- Animation -- C2H6O-final steps -- Networking -- Card games -- Platformers: methods for building a side-scrolling game.</tableOfContents>
  <note type="statement of responsibility">James R. Parker.</note>
  <note>Includes index.</note>
  <subject authority="lcsh">
    <topic>Video games</topic>
    <topic>Programming</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Python (Computer program language)</topic>
  </subject>
  <classification authority="ddc">Cir./794.81526/P238/2021</classification>
  <identifier type="isbn">9781683926276</identifier>
  <identifier type="lccn">2020951967</identifier>
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    <recordCreationDate encoding="marc">201211</recordCreationDate>
    <recordChangeDate encoding="iso8601">20260922091841.0</recordChangeDate>
    <recordIdentifier source="OSt">21837395</recordIdentifier>
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